Tag

character art

Three Heroes

  Development Log 7.7.17 Still working on developing Lustre Zeal. I managed to write a script for the first couple of pages that serves to establish the setting and the primary conflict, but when it came to laying out the… Continue Reading →

Legacy Act 2 Concept Art

  Well, we’ve reached the end of Legacy’s first act, and before I get into my thoughts about managing a project like this I’d to thank everyone who’s read, subscribed, liked, upvoted, commented or supported the series on Patreon thus… Continue Reading →

Eden Code Character Class Concept Art Heavy Blade

  Eden Code Character Class Concept Art Heavy Blade Its not the size of the sword that matters, its how you use it right? Nothing like trying to learn how to paint leather and metal at the same time. Turned… Continue Reading →

Eden Code Character Class Concept Art Blademaster Crescent Type

  Eden Code Character Class Concept Art Blademaster Crescent Type The eighties phoned, they uh, want their sense of fashion back. Still trying to figure out what it is I’m looking for in terms of want I want to see… Continue Reading →

Eden Code Concept Art

  Yesssssss, yesssssss, YEESSSSSS! Its taken months of searching, and no small amount of false starts, but I’ve finally found a way to recreate the look and feel of the anime and manga I was first exposed to way back… Continue Reading →

Design Works 2.7.17.2

  Design Works 2.7.17.2 So I’ve been working on a script for a project, no surprises there as that’s what writers do when they’re not busy trying to manage a studio, and these two are a very basic concept of… Continue Reading →

Legacy Concept Art Tiger Tiger

  This was a study I did in order to get a handle on the kind of techniques typically found in illustrations done for movie posters. Since each medium conveys its message differently and has its own form language, I… Continue Reading →

Legacy Concept Art Midnight

Legacy Concept Art Alexander Markov

Legacy Concept Art Sasha

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